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        <dc:creator>JW</dc:creator>
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        <description>----------



Array Array

 
 
 
 
 
 
 
 
 
 
 

----------

 NWN2 HAZE is poised to be the defining element in hardcore roleplay for Neverwinter Nights 2. As a re-imagining of the Hall of Fame awarded Haze, developed by members of the same team and with an additional two years of experience, it will deliver the same strictly enforced high-impact,  high-intensity Forgotten Realms roleplay experience. Employing permanent death and a huge number of custom systems and tweaks, NWN2 HAZE offers a wh…</description>
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        <dc:date>2008-03-01T20:22:15-07:00</dc:date>
        <dc:creator>Rampart</dc:creator>
        <title>server_rules</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=server_rules&amp;amp;rev=1204431735&amp;do=diff1204431735</link>
        <description>Server Rules

 NEW PLAYERS: For the basic fundamentals of roleplay-enforced rules, please see: Basics of RP Etiquette 

Concerning DMs

	*  An Administrator decision is final. 


	*  The DMs (and only the DMs) are the final arbiters of role-play. Players must respect the role-play efforts of others. Leave the enforcement of in-character consistency and atmosphere to the DMs.</description>
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        <dc:date>2008-02-24T11:10:12-07:00</dc:date>
        <dc:creator>Mookie</dc:creator>
        <title>sundries</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=sundries&amp;amp;rev=1203880212&amp;do=diff1203880212</link>
        <description>Sundries
 The Basics                      Materials Needed                          Ranks Needed  Torch                      Hickory Branch and Raw Meat                          :?:         Glass Ingot                Sand (x2)                                            :?:         &lt;Insert Weapon Name&gt; Mold  Workable Clay (x2)                                   :?:         Pulp                       Reeds (x4)                                           :?:</description>
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        <dc:date>2008-02-07T08:40:18-07:00</dc:date>
        <dc:creator>Delekhan</dc:creator>
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        <description>So you wanna craft, eh?

 The first thing any craftsman needs is his tools. NWN2 HAZE’s custom crafting system (CCS) employs two types of tools: Gathering and Trade. 
 
 Note you are limited to crafting three (3) items per RL-day (24 hours of real time)! The craft timer resets at 6.00 a.m GMT.</description>
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        <description>Potables
 The Basics            Materials Needed     Ranks Needed Blood            Raw Meat (x2)                  :?:         Bone Dust        Bone (x2)                      :?:         Redcap Powder    Redcap Mushroom (x3)           :?:         Stinkhorn Paste  Stinkhorn Mushroom (x3)        :?:         Aloe Extract     Aloe Stalk (x3)                :?:         Garlic Powder    Garlic Clove(x2)               :?:         Fire Agate Dust  Fire Agate (x2)                :?:         Topaz Dust    …</description>
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        <dc:date>2008-01-29T19:04:02-07:00</dc:date>
        <dc:creator>Delekhan</dc:creator>
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        <description>Weapon Smithing
  The Basics        Materials Needed    Ranks Needed Copper Ingot  Copper Ore (x2)               :?:         Iron Ingot    Iron Ore (x2)                 :?:        
 !All weapons require their Specific Mold to Produce (see Sundries entry)</description>
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        <dc:date>2008-01-22T17:36:21-07:00</dc:date>
        <dc:creator>Rampart</dc:creator>
        <title>sharess</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=sharess&amp;amp;rev=1201052181&amp;do=diff1201052181</link>
        <description>Sharess

The Festhall Madam, the Lustful Mistress, Feline of Felicity, The Dancing Lady, Mother of Cats

 

Power: Demigod 
 Alignment: Chaotic Evil (Chaotic Good after the Time of Troubles) 
 Worshipers: Any Alignment 
 Clerics: NG, CG, N, CN 
 Symbol: Feminine lips 
 Home Plane: Brightwater 
 Domains: Chaos, Charm, Good, Travel, Trickery, Envy, Lust 
 Portfolio: hedonism, sensual fulfillment, festhalls, cats 
 Favored weapon: “A great cat’s paw” (claw bracer) 
 Festivals: 
 Endless Revel…</description>
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        <dc:date>2008-01-22T16:50:25-07:00</dc:date>
        <dc:creator>Ut</dc:creator>
        <title>ut - created</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=ut&amp;amp;rev=1201049425&amp;do=diff1201049425</link>
        <description></description>
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        <dc:date>2008-01-22T16:49:04-07:00</dc:date>
        <dc:creator>Ut</dc:creator>
        <title>haze_team</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=haze_team&amp;amp;rev=1201049344&amp;do=diff1201049344</link>
        <description>Haze Team

 The Haze development team consists of the following people:

Project Lead

	*  Quake


Administration

	*  Quake 

	*  Ut


Coding Team

	*  Ut

	*  Lehti (code adviser) 


Game Masters

	*  M0ander 

	*  Sil 

	*  ELO 

	*  Witness 

	*  Zaius 

	*  Baroque

	*  Conscience

	*  Bubba</description>
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        <dc:date>2008-01-20T04:47:07-07:00</dc:date>
        <dc:creator>Delekhan</dc:creator>
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        <link>http://www.nwn2haze.com/wiki/doku.php?id=resting-healing&amp;amp;rev=1200833227&amp;do=diff1200833227</link>
        <description>Resting: Restoring and Spells

Resting in NWN2 Haze differs from the standard method. Resting to “restore” HP, special class abilties, etc. has been distinguished from the act of resting to memorize spells.

Each of the latter two functions (rest for “restore” and “rest for spells”) are on two, separate timers each set to 8 real-life (RL) hours. That is, you may rest to restore HP, etc. and rest for spells every 8 RL hours respectively.</description>
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        <dc:date>2008-01-18T21:19:49-07:00</dc:date>
        <dc:creator>Delekhan</dc:creator>
        <title>skills</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=skills&amp;amp;rev=1200719989&amp;do=diff1200719989</link>
        <description>Skills &amp; Feats

Skills &amp; Feats Not Supported in NWN2 HAZE

	*  Appraise
	*  Craft Trap
	*  Luck of Heroes
	*  Skill Focus: Anything concerning crafting in NWN2Haze

Skills Not Yet Implemented

	*  Set Trap

 To clarify: Traps are only available through DM drop; players are unable to craft their own traps at this time. So while you can still use the Set Trap skill, it will be uncommon to “find” traps.</description>
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        <dc:date>2008-01-04T11:05:12-07:00</dc:date>
        <dc:creator>Pen N Popper</dc:creator>
        <title>weapons_ranged</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=weapons_ranged&amp;amp;rev=1199473512&amp;do=diff1199473512</link>
        <description>Bowyery
 The Basics           Materials Needed    Ranks Needed Worked Hickory  Hickory Branch (x2)           :?:         Worked Yew      Yew Branch (x2)               :?:         Ranged Weapons       Materials Needed                                                                         Ranks Needed Slings          Worked Leather                                                                                     :?:         Bows            Worked Hickory(s) or Yew(s) and Silk Thread            …</description>
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        <dc:date>2007-12-20T06:13:08-07:00</dc:date>
        <dc:creator>Pen N Popper</dc:creator>
        <title>tailoring - added hide gloves</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=tailoring&amp;amp;rev=1198159988&amp;do=diff1198159988</link>
        <description>Tailoring
 The Basics           Materials Needed          Ranks Needed Silk Thread     Spider Silk (x2)                    :?:         Fibrous Thread  Reeds (x2)                          :?:         Cloth           Cotton (x2)                         :?:         Worked Leather  Animal Hide, Tannin and Salt        :?:        
 !All Clothing recipes (not accessories like Hats and Gloves) require a Racial Book of Patterns to Produce (see Sundries entry)</description>
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        <dc:date>2007-12-18T16:41:03-07:00</dc:date>
        <dc:creator>Lori</dc:creator>
        <title>how-to_guides</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=how-to_guides&amp;amp;rev=1198024863&amp;do=diff1198024863</link>
        <description>This is a section where helpful guides pertaining to NWN2 gameplay mechanics are located.

 

How to Use PC Custom Descriptions

 When right clicking on yourself and opening the PCTools/Miscellaneous, you will see a button for My Description. Upon choosing that, you can place your characters description of how they appear. Once you hit OK, you can then click the HAZE Examine which is the next button to see how it appears. It will appear in your data window where the other messages pop up.</description>
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        <dc:date>2007-12-07T04:34:54-07:00</dc:date>
        <dc:creator>Andreas Ekestubbe</dc:creator>
        <title>druid</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=druid&amp;amp;rev=1197030894&amp;do=diff1197030894</link>
        <description>The Druid

	*  The class profiles are not meant to hold a canonical dominance over roleplaying. Rather, they were created to provide single, uniform, reference documents upon which all characters are framed in order to ensure that certain class commonalities materialize.

The following information should be viewed as a resource with which you discover the identity, history and values of a unique class and where your individual character finds him- or herself within its context.</description>
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        <dc:date>2007-12-06T13:56:29-07:00</dc:date>
        <dc:creator>George Ashton Worley</dc:creator>
        <title>armors - Added Fine Chain Shirt Recipe</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=armors&amp;amp;rev=1196978189&amp;do=diff1196978189</link>
        <description>Armor Smithing
  The Basics        Materials Needed    Ranks Needed Copper Ingot  Copper Ore (x2)               :?:         Iron Ingot    Iron Ore (x2)                 :?:        
 !All armors require a Racial Book of Patterns to Produce (see Sundries entry)</description>
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        <dc:date>2007-12-05T12:19:24-07:00</dc:date>
        <dc:creator>George Ashton Worley</dc:creator>
        <title>crafting_recipes - updated wooden spear recipe in survival craft</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=crafting_recipes&amp;amp;rev=1196885964&amp;do=diff1196885964</link>
        <description>Crafting Recipes

 Below is a list of entry level crafting recipes for each of the Trades. More complex recipes must be discovered through experimentation or researched (SLR) in game. 
 


Armor Smithing
  The Basics        Materials Needed    Ranks Needed Copper Ingot  Copper Ore (x2)               :?:         Iron Ingot    Iron Ore (x2)                 :?:        
 Armor Smithing Recipes</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-11-28T14:25:57-07:00</dc:date>
        <dc:creator>Dave Thompson</dc:creator>
        <title>charisma - changed &quot;stigmata&quot; to &quot;stigma&quot;. Half Orcs have a bad lot, but their palms don't bleed for no reason.</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=charisma&amp;amp;rev=1196288757&amp;do=diff1196288757</link>
        <description>Charisma

Charisma (CHA) measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead and physical attractiveness.

Charisma doesn’t necessarily measure how much people like you, characters with high Charisma aren’t required to be beautiful knockouts, although their beauty or lack of beauty may certainly be a factor to explain their Charisma. Charisma is a measure of how effective a character is in getting his or her point across, getting others to liste…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-11-19T03:40:15-07:00</dc:date>
        <dc:creator>Nesseril</dc:creator>
        <title>trickery - created</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=trickery&amp;amp;rev=1195472415&amp;do=diff1195472415</link>
        <description>Trickery

Domain Special Abilities and Bonus Spells:

 - Stealthy: You gain +2 to hide and move silently checks.

- The cleric gains access to the following spells at the specified spell level: grease (1), invisibility (2), confusion (4).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-11-19T03:37:59-07:00</dc:date>
        <dc:creator>Nesseril</dc:creator>
        <title>luck - created</title>
        <link>http://www.nwn2haze.com/wiki/doku.php?id=luck&amp;amp;rev=1195472279&amp;do=diff1195472279</link>
        <description>Luck

Domain Special Abilities and Bonus Spells:

 - Great Luck: You or an ally temporarily receive +2 on all saving throws.

- The cleric gains access to the following spells at the specified spell level: true strike (1), freedom of movement (3), protection from spells (7).</description>
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